Table of Contents

Introduction

A Magical Girl from Asunaro City. She's a soccer player, and her ability is good enough to say "I will carry the number 10 in All Japan in the future." As a Magical Girl, she is good at fighting by making use of her physical strength. Her uniform is long-sleeved even in summer.

Stats

HP 1402
ATK 1389
DEF 1402
HP 15588
ATK 4622
DEF 4699
HP 5542
ATK 1726
DEF 1743
HP 20527
ATK 6078
DEF 6184

Connect

Attack UP Connect
Buffs target Attack by 30% (1 turns).
Defense UP Connect
Buffs target Defense by 75% (1 turns).
Attack UP Connect
Buffs target Attack by 35% (1 turns).
Defense UP Connect
Buffs target Defense by 90% (1 turns).

Magia

Damage Target
Deals 640% damage (+10% per magia level) to the target.
Attack UP ALL
Buffs all allies Attack by 20% (+2.5% per magia level) (3 turns).
Damage Target
Deals 680% damage (+10% per magia level) to the target.
Attack UP ALL
Buffs all allies Attack by 25% (+2.5% per magia level) (3 turns).
Charge UP ALL
Buffs all allies Charge Damage by 20% (+2.5% per magia level) (3 turns).

Awakening

1st Awakening Items and Buffs
Flame Orb++
x4
+5% ATK
Flame Orb+
x7
+5% DEF
Flame Orb
x9
+5% HP
Bunny Ear Wrapping Paper
x8
+3% Accele
Rhyton Ribbon
x3
+5% Blast
Rainbow Orb
x2
+5% Charge
Final Awakening Items and Buffs
Rainbow Orb
x3
+6% ATK
Flame Orb++
x6
+6% DEF
Flame Orb+
x12
+6% HP
Rooftop Key
x12
+4% Accele
Owl Bucket
x8
+6% Blast
Rhyton Ribbon
x6
+6% Charge

Enhance Magia to

Personal Memoria

Attack UP
Buffs Attack by 30% (3 turns).

Table of Contents

Analysis

Henshin Transformation Video

PvE Stories Pros and Cons

Well Balanced

Kaoru is an overall well-balanced magical girl. She's a balance type so her stats are fairly even across the board, with no real weaknesses in any one area. Since she's a natural three star, her stats are higher than the average girl's. Kaoru's connect increases both attack and defense, so it's useful in any situation.

Weak Magia

She's a balanced type so her stats don't lean strongly in either direction. She's a halfway decent tank and halfway decent attack unit so you'll have to stack her memorias heavily in either direction to get real use out of her. This makes her versatile enough to be on any team, but her magia is her real downfall. It's a single target magia that increases attack as well as charged damage. While the attack increase is nice, the charged damage increase won't be as useful unless you're running a charge disc heavy team for some reason.

PvP Mirrors Pros and Cons

Solid Connect

Kaoru's connect increases attack and defense, both of which are invaluable in Mirrors. Her personal memoria increases her own attack for a single turn. It has a cooldown rate of 6/5 turns, so even if you can't limit break the memoria, it's still viable to use in Mirrors.

Too Balanced

Since Kaoru is a balanced type, her stats are fairly even so she's not great at any one thing. Her attack is decent, as well as her defense so you'll have to stack her memorias in one direction or the other to really get use out of Kaoru. She's a fire elemental, so this can become an issue once several of the water types get uncapped.

Memoria Recommendations

Warm Christmas
Walking an Entwined Path
Wound of the Body and Wound of the Heart

"Warm Christmas" will increase blast damage as well as charged damage, which is perfect for a girl with two of each.

"Entwined Path" will increase damage as well as regenerate HP. 

Kaoru's personal memoria, will increase her attack for a single turn for a low cooldown rate that's viable for Mirrors. 

In-Game Sprite

Table of Contents

Costumes

Lore

Magical Girl Background
Magical Girl Background (May Contain Spoiler)
Doppel Background
Doppel Background (May Contain Spoiler)