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5☆ Awakening and Doppel are not yet available in MagiReco English Server.
IntroductionA Magical Girl who is always thinking negative thoughts. Ostracized by her family and by the people around her, she never gained any real confidence in herself. But she is gentle to others, which leads her to submit to the will of those who can be confident in their own abilities, and she is always content to serve quietly and obediently at their side.
Enhance Magia to
Table of Contents
PvE Stories Pros and Cons
Massive Damage Cuts
Sana boasts one of the strongest defensive connects in the game. At four stars, her connect gives 100% damage cut. Her magia hits all enemies and also gives defense up at just shy of 50% as well as about 1/3 of damage cut. Once she's uncapped at five stars, her connect will also grant increased attack making her one of the more useful defensive units in terms of connects. She does defense and she does it extremely well.
Lower attack strength
Since she is a defense unit, she's not going to be as useful in PvE as other units, where magia attacks tend to be the focus in battle. She'll be useful for the occasional boss fight where her defensive boost can help glass cannon attack units last longer in combat, but she herself isn't going to be dealing out much damage
Sana is unique in that she has two distinct doppel attacks that are chosen at random. Her doppel will deal damage to all enemies, and then depending on which half appears, will use one of two different attack patterns. In one pattern, her doppel mimics her magia in that it increases defense, grants damage cut and restores HP. In the second pattern, she has a chance to inflict burn, darkness, and bind. While both patterns can be very useful in battle, there's no way to predict which of the two patterns will happen when she uses her doppel attack which can make it tricky to plan out your strategy in battle.
PvP Mirrors Pros and Cons
Greatest defensive connect
As mentioned above, Sana's connect has the greatest amount of damage cut in the game, and once she is uncapped to five stars, also grants increased attack which is the perfect combination for ensuring the longevity of your more frail attack types. The added attack up is also a good boost as well. Thanks to her forest element, she's a natural wall against all those triple blast water types that get uncapped later in the game.
Despite her decent disc pool, Sana is a defensive unit, so she should be used as such. Her attack is semi-decent for a two star girl, but she's not going to be dealing much damage on her own. Her main strength is in taking hits for others and supporting them with her defensive connect. Even at four memoria slots, she's not going to be one-hitting water element types.
"Blonde Girl" will grant the ability to inflict curse on attack, increase damage, as well as regenerate HP. This is a fairly versatile memoria that can help Sana to inflict more damage than she normally would on top of regenerating her HP so she can continue to take the hits for your team.
"Sunlight" grants guardian and increases defense so Sana can jump in front of her teammates and take damage for them.
"Assistant Instructor" and "Practice" will both grant the taunt ability, with "Instructor" also granting counter-attack and "Practice" increasing defense.